#ifndef __SCENE_COMBAT_BASE_IMP___
#define __SCENE_COMBAT_BASE_IMP___


#include "Scene/SceneB.h"
#include "Entity/EntityManagerScene.h"

class  SceneCombat : public SceneB
{
public:
	//
	//	callback to load scene datas
	//
	virtual bool	onLoad();



	//
	//		entity management
	//
	virtual IEntityManager*	getEntityMgr();
protected:

	EntityManagerCombat	m_ettMgrs;
};


#endif
